Maybe I'll give the Gray Guard thing another try it's weird flip-flopping in order to remain neutral, but it has its advantages. Aesthetically I like the water element, but I've been disappointed with the spell choices it brings, so I've moved away from that. I almost always choose Explorer or Expander, and I don't like settling for being an adept at anything if I can have mastery instead. Right now I'm playing as a creation master (which clashes with my Rogue class), just because I haven't tried it before. Then there’s a strong nature VS (Steampunk) technology theme in AoW3, where the elves, the ancient rulers of the world want to turn back the clock after the rise of the Dreadnaughts who use mana to power. I'm all over the place when it comes to specializations. For Age of Wonders III the machinations behind the big conflicts of the 20the century were a big inspiration for the campaign for example. Odds are I'll eventually land on either Warlord or Sorcerer. I recently had a great game as a Theocrat, though, and I tend to automatically drift toward good anyway, so maybe that will end up being my favorite class after all (I don't like the fact that the Shrine of Smiting is a machine, though also, there's way too much Judeo-Christian imagery in the Theocrat class for my liking). Also the Halfling especially the nightwatch btu also the adventurer are units that really transmit the feeling. Theocrat, Rogue, and Necromancer all seem to be kinda tricky to play and thematically they seem to each go with a particular alignment (Theocrat with good, Rogue and Necromancer with evil), which seems restrictive to me. Halfling Rogue is my favourite halfling for the luck mechanic (i happen to like it) and rogue because I like this hit and run playstyle most (though arguable druids do that better, sadly - so halfling Druid is my 2nd most favourite). I can probably rule out the Dreadnought and Archdruid, because I don't like machines or wild animals that much. I'd been teetering between Sorcerer and Warlord, but right now I'm trying a Rogue game again. I know flying units rule, but I only like dealing with small numbers of them, at least until later in the game. And I'd like to explore what can be done with a navy on an islands map (I get the impression navies are only marginally useful, but we'll see). Thematically it seems like kind of a boring choice, but I really like the cavalry orientation-the extra mobility and charge bonus. High Elf Mounted Archers are insanely good. Start by capturing the nearest Watchtower, and then go a bit to the North and capture your first city, which you should include in your Empire. Global Life Stealing fits the Warlord like a glove, and the Shock Damage and Resistance boost are nice. For specs, Shadowborn is my personal favorite. Lately I'm gravitating toward the humans. 1 Gloweye 11:33pm Largeyly dependent on playstyle. I've put about 800 hours into it, but I'm still trying things out and getting a feel for all that's in it. ![]() I've only been playing AoW3 since last September.
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